02 ——— Material Table

How Tinkerable is it?

All toys are fun. Some are more fun than others.

I personally had the luxurious position to test a lot of materials at the BSO on the University (Buitenschoolse Opvang) and at two primary schools at which I also needed to be at for my Graduation Project. They had an extra STEM classroom with lots of kits I was priviliged to experience first-hand.

And hey, who says childhood memories don’t count? I brought some of my own favorite building and tinkering experiences to the table—because sometimes, the best learning starts with "What happens if I…?"

Makedo2
Osmo1
* Images Generated by chatGPT
01 Context & Epitaph
Testing new toys.

As a kid of '98, programming toys were not as big yet as they are nowadays. Especially Friesland seems to still lack two decades behind of the rest of the world... This means that the programming toys I reviewed are with my biased sould that already knows some programming. Still I was priviliged to discuss the products with a educational practioner, which gave me insights in the toys being used at primary schools and after day cares.

Personal note.

For me, 'Free-Play' is a crucial aspect of toys (Salem & Zimmerman, Rules of Play; Game Design Fundamentals, 2004), not be confused with open-ended toys. Personally, I have always preferred Lego Technic sets, which invite free play when the bricks are repurposed. In contrast, a box of the same Lego pieces, which are open-ended, did not engage me in the same way.

Rip regular lego bricks.

Thanks to this course, I now see what made several toys outstand to me and what not. To me, a puzzle piece brick lacks the necessary context; without an initial framework, there is nothing to build upon or exceed. I believe that having a starting context is essential, as it allows me to develop and eventually outgrow that project, leading to more inventive creations as I advance.

02 Comparison & Opinions

As I tested with several kits, I had the luck to experience them first hand. Enjoy my higly intellactual insights, mainly biased to how I experienced them.

Tinkering Kit Accessibility Modularity & Durability Creative Exploration Material Variety Safety Engagement Learning Potential Price Customization
Arduino Grove Kit Requires initial coding knowledge; it will need some scaffolding first. The plug-and-play modules help, but expect to answer "why isn't it working?" repeatedly. Highly modular, but the demo PCB needs to be broken, permenantly. So there is no going back from the low entry PCB demo/prototyping, but once outgrown this can make up for interesting bigger projects. Components show some fragility when mishandled. Modules withstand re-use, though connection cables can mysteriously vanish like socks in a dryer. Endless possibilities for those persistent enough to debug. Creativity emerged once the initial technical hurdles were cleared; however, those unfamiliar with code will require significant scaffolding. Most projects either solve non-problems or create new ones. Limited to electronic components. This makes the rest very much open. Adjusting the mini (broken out) PCBs to a enclosure or project will also require non-defined methods. This can make up for very complex irriversible methods. Low-voltage safety, though the emotional toll of faulty wiring may linger. High once functional, but the journey involves staring at code like it’s an IKEA manual missing steps. Engagement increased notably once feedback loops (e.g., LEDs lighting up) were established. Strong learning potential in computational thinking and electronics; lends itself more to guided exploration due to complexity. Teaches patience when the ultrasonic sensor inevitably misbehaves. 30 euros High, if you consider rewriting the same "Hello World" script 20 times personalization. Adaptable to many scenarios, from environmental sensors to simple robotics.
Snap Circuits Jr. Color-coded and satisfying to snap. A refreshing non-wired interace that don’t require a double PhD. Highly modular; components snap together for functional circuits. Modules click together intuitively, though complex builds test patience. Follow the guides first, then experiment. Combines guided and experimental electrical exploration. Warning: "experiment" often means "make the fan spin faster." Plastic modules with embedded electronics. Durable plastic with secure connections. Pieces survive drops, though the instruction manual will mysteriously vanish. Safe for beginners; low-voltage and child-friendly. Safe unless you lick the battery terminals (which, statistically, someone will). Instant feedback, very engaging due to instant feedback from lights, motors, or sounds. Adults enjoy it too, secretly. Demonstrates clear functionality with real-world relevance.Teaches circuit logic without the tears of actual soldering or messed wires. Guided booklets balance with free experimentation. Useful for STEM education, from logic gates to creative inventions. $$ (Cheaper than burning out components on a real breadboard). Limited by the pre-made modules. Users can build hundreds of unique circuits. The creative wiring can surprise you...
BYOR Surprisingly intuitive with the headphone jack wiring. Very intuitive to use, especially for learners with no prior electronics experience. You can build a vibrating "robot" (read: shaky cardboard box) in minutes. Modularity was well-balanced; components could be reused across projects. The electronic components are refreshingly hufter-proof. Durable under supervised use; only additional cardboard will show wear. Balance seems well between guided and exploratory use. Thrives on repurposing as the split pins don't make a project permanent. Open-endedness was high; as often the PCBs can be repurposed beyond multiple uses. Primarily based on electronic modules and cardboard. Cardboard + electronics = pairing for rapid prototyping. Maybe interesting to combine with the Makedo-Set...? Remarkably safe unless you count existential crises when the battery dies mid-demo. Instant gratification with lights/sounds, though the cardboard’s lifespan rivals that of a mayfly. Playful sounds and lights significantly boosted not only initial, but also sustained engagement as new possibilities arise all the time with new cardboard ideas. Teaches circuit logic through failure. "Why won’t it move? Oh, the battery was upside down." The pieces internally seem to be safe to not brake that way. Starts at 100 euros. Blends functionality with imaginative construction. Glue guns and googly eyes elevate creations from "prototype" to "modern art."
Makedo Cardboard + safe-saw = instant maker. Simple tools for cardboard construction: very intuitive saw and screws. The yellow tool seems to be a bit more complicated, as it is not a universal tool. One of the kids had to explain me how to punch a whole first, then twist the screw in... Modular in how pieces connect to any cardboard structure. However for the cardboard... limited only by your cardboard stash and willingness to explain your recycling cardboard bin's sudden emptiness. Where creativity meets recycling if from leftover cardbard. Extremely open-ended; users build costumes, creatures, and machines. That "robot" is definitely just a cereal box with googly eyes... and I loved it. Plastic screws, saws, hinges — used with recycled cardboard and childhood wonder. Tools last forever, but the creations last until naptime. Also duct tape came in very handy (unofficially). Saws are safer than scissors, which says more about scissors than we'd like. The tools are blunt and have no sharp edges. Highly engaging for those who enjoy crafting and building, until the cardboard sags. Then, the lifecycle from "spaceship" to "flat sad thing" is very short. Supports engineering design, creativity, and potentially sustainability awareness. Oh, and the harsh truth that not all boxes are created equal. Versatile for art, STEM, storytelling, and prototyping. Also ideal for team prototyping and large collaborative builds. From 22.95 (The cardboard supply at school is enourmous, but for personal use it can become more expensive) Limited only by your willingness to live in a house full of cardboard "art." Imagination is endless around it, especially with additional crafting tools, it makes room very much personalization.
Kapla No instructions needed—until someone tries to build the Eiffel Tower and blames the planks for their shaky geometry. 200 identical planks = 200 ways to learn humility. The lack of connectors forces ingenious solutions (or tantrums). Interestingly, the pieces also are interchangeable this way, meaning if a few planks die during a tantrum, it can easily be replaced by a new set of planks: sets won't feel incomplete and planks can always be added. Entirely open-ended; structures evolved from spontaneous play. The ultimate "blank canvas." Projects range from zen gardens to Jenga towers of doom. Gravity is the real teacher here. Each collapse is a life lesson. Wood, and only wood. Monomaterial: its simplicity is either liberating or maddening, depending on your patience. Very durable; minimal wear even with heavy use. Will outlast civilization. Future archaeologists will find these intact. Excellent safety; no supervision needed. Engagement remains high, particularly due to the auditory and visual rhythm of building and collapsing. Hypnotic for some, frustrating for others. The sound of collapsing towers is the soundtrack of progress. Best suited to spatial and structural explorations. Spatial reasoning and the physics unfold organically. Also can teach anger management. 50 euros for 200 planks. Limited to structural expression, but somehow every build reveals the creator’s personality (or ego) as emotional investment can be high due to gravity being the only challenge. So it is low-tech but highly expressive; each build took on much (my) personal investment.
Dominoes Extremely accessible; only requires flat surfaces and setup time. Not modular in a construction sense but sequentially modular in layout. Modular until my cat enters the equation... Equal parts art and anger management test. Simple in theory. In practice, you'll develop a nervous twitch from near-misses. That "perfect spiral" took 3 hours... and one sneeze to destroy. Wood or plastic rectangles. Where "variety" means different colors. Durable with minimal wear and tear. Lasts generations, though sets mysteriously lose exactly one piece per year. Safe unless you count the psychological trauma of failed setups. Focused on motion (chain reactions) and visual effect (design patterns) through cause and effect. Meditative when alone. Competitive when with others. Either way, someone's crying by hour two. Physics, patience, and the crushing weight of impermanence. Very low cost; sets scale affordably. Fully open-ended with unlimited variation. Your patterns reveal your soul... or your untreated OCD. Invites for personalized designs and narratives.
Lego High accessibility; universal language of snapping bricks. Nearly endless reconfiguration possibilities. Depending on the scale, will require a lot of detail. The only system where a spaceship can become a coffee cup within an instant. Follow instructions or embrace chaos—both are valid. Creativity is evident for both fantasy and functional builds. From basic bricks to technic gears. The variety is glorious until you step on a piece barefoot... High durability; pieces can last decades with minimal degradation. Choking hazards for toddlers, emotional hazards for adults missing pieces. Sustained attention for kids and makes adults forget to check their phones. Tied to conceptual learning. Applicable in the math, design, engineering, storytelling. Versatile across subjects and age groups. Supports both instruction-led builds and improvisational exploration. $ to $$$$ (Basic bricks: reasonable. Licensed sets: endless expensive prices). Strong potential for narrative and aesthetic customization due all the colors and shapes.
Lego Technic For those who find regular Lego too simple. More technic look: less imagintative in terms of story and fantasy imagination. Accessible to older children and teens; more complex than standard LEGO. Highly modular with gears, motors, and axles. Assuming you follow the instructions to the letter. Deviate at your peril. Sturdy once built, though disassembly often involves "creative" force. Allows for engineering-style creativity and functional designs. Both guided (kits/manuals) and open-ended creation. Building functional gear systems is rewarding—until you realize your "car" only rolls backward. Gears, axles, and panels. Plastic pieces including mechanical elements. The perfect kit to explore technical systems, without the fear of breaking electronics or the pieces: they probably just don't fit or not work. Small parts = choking hazards and losing spare pieces hazard. Safe when used as intended. Very engaging in technical fields due to realism and complexity of builds. However, as a female kid, it was a bit intimidating back then, exactly due to this reason. It had less imaginative or friendly appearance. Strong learning potential in mechanics, physics, and problem-solving. Also teaches the value of reading manuals. $ more expensive than regular Lego and still need a lot of pieces in order to make structures working beyond the initial set. Limited by the laws of physics and Lego’s insistence on tiny connectors.
Lego Duplo Designed for very young children; highly accessible. I can finally build without tweezers. Simpler than Lego but still versatile, just on a bigger scale. Oversized blocks easy to stack and connect. Encourages imaginative building and narrative play. Basic shapes encourage abstraction. That blob is absolutely a dinosaur, mom. Chunky plastic bricks + specialty pieces (farm animals, etc.). Plastic bricks with varied shapes and characters. Durable and built to withstand rough handling. Less variety than Lego but safer for snack time. Extremely safe; large size prevents choking. So safe you could throw a Duplo brick and apologize to the wall afterward. Toddlers adore it; adults rediscover the joy of building without instructions. Personally I like the colorfull nature of the bricks, something I personally miss in Lego Technic. Can support creativity, and storytelling. The benefit is that pieces won't be lost as fast as with Lego Technic pieces specifically or the small pieces normal Lego has to offer. Additionally, can help with fine motor skills for younger children, color recognition, and the harsh truth that not all blocks stick together. Can start with small boxes, and slowly increase to more pieces, but is not as necessary as with the Lego Technic pieces. Due to the ambiguous and abstract models, it encourages group play and peer interaction. It is very open ended. Allows for very character-driven personalization and builds.
Mega Bloks Duplo’s less refined cousin. The bricks fit loosely, much like their quality control. Accessible for toddlers and early primary grades. Large brick like components, but modular in theory... The clutch power is a polite suggestion at best. However the 'teeth' height make up for that. They are higher than with Duplo. Encourages imaginative building and basic structure play. However, poorly structered builds often collapse spontaneously, teaching kids about entropy (and frustration). Application can be considered similar than Duplo. Apart from the business setting, if the bricks could survive that long. Plastic bricks in oversized form and bright colors. There are however, so many ways the blocks can fit on eachother. As the bricks have bigger teeth, but also less on each piece. Easy to clean, which is also a big plus. However, some bricks warp over time, which I suspect don't survive decades, thus some kits won't survive till adulthood. Some kits won't reach the stage of business settings. Very safe for also the younger kids. Safe, unless you count the emotional toll of structures failing mid-play. Engaging due to scale, color, and ease of assembly. Less force is needed to build and dissable the pieces, which makes it a bit more piecefull in my opinion too. Supports hand-eye coordination, basic construction principles, and early spatial logic for especially younger children. $ (You get what you pay for, which isn’t much). Themes allow pretend play, but customization ends where the plastic’s grip does. Supports cooperative play and the interaction witch building can be considered 'softer' as the pieces don't stick as hard to eachother. However, from a technical standpoint less desirable maybe.
Makey Makey Accessible with simple clip-based input system. Deceptively simple - turns bananas into piano keys, then leaves you wondering why your desk won't work as a drum pad (protip: wear shoes). Modular with endless input/output options using alligator clips. Infinitely modular if you consider "anything conductive" part of the system. Warning: may lead to questionable life choices if you stick it to people. Where creativity and conductivity collide. Extremely open-ended; anything conductive can become a controller. Guided through online tutorials; open to invention. Electronic board, USB cable, and clip leads. Durable hardware, but depends on careful handling. Safe when used correctly; requires some adult supervision in play. 5V won't kill you, bur creating bigger shortcuts or on high volt electronics could become dangerous (e.g. connecting a toaster). Unmatched initial "aha!" moments. Sustainment depends on your tolerance for explaining to guests why the houseplants play Mozart when touched. But can lose its sustainment once the novelty is over and if users want to use products that aren't conductive: might become a hurdle if they end up choosing all random non-conductive components. Teaches circuitry through absurdity. Excellent for circuitry, inventiveness, and coding logic. Highly interactive with physical computing feedback. Starts at 45 euros, with not many, but hufter-proof components. Encourages shared discovery and creative problem-solving. The sounds can be personalized through user-generated input sources and Scratch coding.
Osmo Coding Accessible with tangible coding blocks and iPad interface. Modular in coding logic; physical blocks fit together in sequences. Digital interface somehow makes debugging cute (error messages feature a frowning avocado). Starts structured, but soon kids are making "code" that looks like abstract art in their code creation. Guided levels with branching paths for creativity. Open-ended within puzzle-solving and custom code creation. Plastic coding blocks + iPad app. Durable; made for classroom wear. The only kit where dropping your device is a bigger risk than choking. Screen time you can almost feel good about. Very engaging through game-based learning and visuals. Functions as a real-time physical-digital coding tool. Sneaks computational thinking past kids' defenses like veggies in smoothies. Devious. Users solve problems in their own way, building strategies. Starts at around 100 euros. But becomes more expensive due to iPad requirement as it is not available on Android devices yet. Interactive through both digital and physical components. Can be used collaboratively on shared puzzles and projects. Personalize your path... until you realize all solutions eventually involve "move right, repeat."
K'NEX Accessible with colorful rods and connectors. However, 2D constructions are easy to connect, 3d structures become more complicated due to the connections. Rod-and-connector system requires more dexterity than Lego. Prepare for the "why won't this stay together?!" phase. Highly modular; builds rotate, spin, and extend easily. Excellent for large, swoopy structures. Where engineering meets abstract art. Open-ended with potential for mechanical creations. Your "bridge" will either work or become a modern sculpture. Durable and reusable for long-term projects. Plastic rods, gears, motors (in some sets), and connectors. Surprisingly good at mimicking organic curves, as sometimes pieces need to be bend. Safe with proper age supervision (some small parts). Choking hazards abound. Also watch for launched rods when structures fail catastrophically. Highly engaging for moving structures and large builds. Focus on mechanical and engineering function.The sound of snapping pieces is either satisfying or triggering. Physics and structural engineering made tangible. Supports concepts like balance, leverage, and symmetry. Mid-range pricing with great scalability. Limited by the rod lengths but redeemed by kinetic possibilities. Highly customizable for large-scale or kinetic projects. Interactive through motion and gears (motors optional). Popular in collaborative classroom design challenges, but key takeaway is that you need a lot in order to ue it multipurpose.
Code-a-Pillar Very accessible; made for preschool-age children with the preschool-friendly segments. Limited to 8 commands. Modular segments create movement commands. Creative within strict limits of path planning and trial-and-error play. Technically a "maze solution", but only if maze is solvable with 8 segment pieces. Plastic motorized segments with directional commands and USB connections. Surprisingly heavy for tiny hands. Safe and child-friendly, but USB can wear or bent over time and I wouldn't want to throw water over it directly. The rest of the pieces seem to be very sturdy. Withstands being thrown, which is its primary use case at this age. Very engaging through sound, motion, and color feedback. Quite surprisingly long for toddlers. Teaches early sequencing and logical thinking. Sequencing is through adorable failure. The caterpillar's happy sounds soften the blow. $$ (Paying for Fisher-Price's R&D department) Encourages group coding games and path races for young children, but a bit older than toddlers. Further the pieces can sadly not be used much than the functionality / context it is designed for.

Personal note on Coding Kits

As a kid, I had a fascination for mechanical structures, logic, but also storytelling and a friendly appearance. SnapCircuits would fit perfectly in this setup, as it appears less intimidating. While I got into Arduino lateron anyways, I would have loved to play with the logic of electronics on a friendlier matter. On primary school or maybe still in secondary school, I would have loved to have an Osmo Coding iPad as a bridge between the snap circuits and the Arduino, just to not scare me with syntax.

Personal note on Building BLocks

I personally liked K'Nex as a kid more than lego technic, as the pieces seemed less agressive to me, but ofcourse as I got older, Lego Technic provided more possibilities and applications. Kapla and all other building blocks too fundamental didn't spark my imagination as much as I got very intrigued by colors and storytelling with characters. Technical toys didn't provide that in the same way as character based toys would. However, makedo and Byor combined could have maybe bridged that gap, as there the kit is more of a piece, that is not necessarily the end product: the cardboard shapes are.

03 Key notes & insights

As mentioned before, I could test some kits at some primary schools and a after day care. Here some extra personal insights I got from these kits while (re-)experiencing them.

Snap Circuits Jr.

Working mainly with Smart Circuits Jr. Directly makes me want to switch back to the studies of electrical engineering again. However, before I run back: I have to keep in mind that the debugging of circuits made me run away in fear... Snap Circuits provides really a colorful way of debugging that doesn't exist outside this Starter Kit sadly. Yet.

I liked the physcial experience very much, as it is very friendly due to the button like connections, in comparison to all kind of wires that Arduino or Byor provide. However it would not be able to go to more advanced application, such as (arduino obviously) would or even maybe Byor. In the end, I am probably more fond of the Byor set because of that, while I still loved this Kit for its friendliness.

Osmo the coding iPad

This set I was priviliged to observe the children of around 8 years old interacting with the kit. All the physical pieces appeared quite logical to me and I was very intrigued about how this worked internally; from a maker standpoint. However, that was not in scope ofcourse. I got to see how the children walked routes in a maze and needed to pickup several items along the way with it. The levels seemed quite straighforward, but got harder very fast. Even I as a very-smart-person-doing-a-masters-in-engineering had to think twice sometimes. Very fun, but I am not so sure on the retention: when I solved I puzzle, I immediately forgot it and went to the next level. However, the children seemd quite fine, perhaps I got already outperformed by them.

Sketch3
Rope Puzzle
Sketch4
Modular City
Lego Mechanic

Ahhh, the pieces I always had a love-hate relationship with. It focused on quite mechanical challenges which made it's appearance quite unfriendly, the thing I also stayed for. Not the unfriendliness ofcourse, the mechanical challenges.
At the school I had the chance to look into some booklets provided with it and a tutorial on how to overcome some obstacle challenges. Very clear with tutorials and everything.

My first tought on these obstacles was:
>increase wheel diameter,
> increase wheel diameter...
But then there are smarter ways, which intrigues me.

Funfact, I got there for a Reading Proficiency Research. In the end I got immersed with traditional books on how to overcome mechanical obstacles and used a text exactly at what reading proficiency is for: to get the essence of a piece of text...

Makedo

Working on a quick prototype helps to clear certain phases in a project faster. These pieces were brilliant for that. In the theme of spring, below you can see the easter bucket. This time build without electronics, but I would have loved to create further on other projects with the Byor set combined. There carboard crafting would become very interesting, while otherwise my Amazon Boxed would have gone to waste from the getgo. Now they will be thrown away with emotional investment and maybe as a prototype to world domination.

Sketch3
Rope Puzzle
Sketch4
Modular City
Sketch4
Best of both worlds...!

Wouldn't it be amazing to combine Byor with Makedo?

*Image proposal generated by ChatGPT.

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